Adventure Boots Low
(1) Select a boot component
(2) Select a color
(3) Change de luminosity of the color if you wish to
(4) Start from a swatch color
(5) Selection preview square. Glossiness and environment are not visible on an object attached to HUD. However the value of those parameters is shown in the text above the preview square.
(6) Glossiness controls the roughness, of the reflected light on a surface. The lower this value is, the “rougher” the light reflection is, while the higher the value the “sharper” the light reflection is.
Environment modulates the intensity on the surface as a whole. High value gives a metallic like shine.
(7) Info on color input via chat
(8)Reset the HUD parameters color => blank
glossiness and environment =>0
To reset your boots, first reset the HUD, then select a boots component (1) and send the preview (5) for each part you want to reset.
Glossiness
Component
Red
Green
Blue
Glossiness
Environment
Example
Metal
208
171
168
177
171
Patches
39
23
21
54
32
Rim
190
139
135
179
12
Sole
13
7
7
14
10
Grate
38
22
21
218
59
Ridges
17
10
9
156
74
Stitches
200
158
154
236
68
Upper
83
48
45
190
26
I started from the 4th swatch from the right on the 3th row (4).
By changing only the luminosity (3) and the glossiness and environment (6) the colors stay in the same hue/saturation.