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AdventureBootsLow.box.jpg

Adventure Boots Low

(1) Select a boot component

(2) Select a color

(3) Change de luminosity of the color if you wish to

(4) Start from a swatch color

(5) Selection preview square. Glossiness and environment are not visible on an object attached to HUD. However the value of those parameters is shown in the text above the preview square.

(6) Glossiness controls the roughness, of the reflected light on a surface. The lower this value is, the “rougher” the light reflection is, while the higher the value the “sharper” the light reflection is.

Environment modulates the intensity on the surface as a whole. High value gives a metallic like shine.

(7) Info on color input via chat

(8)Reset the HUD parameters color => blank

glossiness and environment =>0

To reset your boots, first reset the HUD, then select a boots component (1) and send the preview (5) for each part you want to reset.

AdventureBootsLowHUD.fw.png

Glossiness

Component

Red

Green

Blue

Glossiness

Environment

Example

Metal

208

171

168

177

171

Patches

39

23

21

54

32

Rim

190

139

135

179

12

Sole

13

7

7

14

10

Grate

38

22

21

218

59

Ridges

17

10

9

156

74

Stitches

200

158

154

236

68

Upper

83

48

45

190

26

abSample.fw.png

I started from the 4th swatch from the right on the 3th row (4).

By changing only the luminosity (3) and the glossiness and environment (6) the colors stay in the same hue/saturation. 

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