Mexican Boots Low
(1) Options (your selections) for each boot component are saved here.
(2) Select a boot component
(3) Select a color
(4) Change de luminosity of the color if you wish to
(5) Start from a swatch color / texture
(6) Selection preview square. Glossiness and environment are not visible on an object attached to HUD. However the value of those parameters is shown in the text above the preview square.
(7) Toggle option. Send only the bump-map of the skin or texture too.
(8) Glossiness controls the roughness, of the reflected light on a surface. The lower this value is, the “rougher” the light reflection is, while the higher the value the “sharper” the light reflection is.
Environment modulates the intensity on the surface as a whole. High value gives a metallic like shine.
(9) Instructions and results for color input via chat.
(10) If the boot tops stick out of your trouser legs, hide the tops by clicking here.
(11) If you don't want the skull to be visible, you can hide it by clicking here.
(12) Reset the HUD parameters color, bumpiness and texture => blank
scale => 2.5
glossiness and environment =>0
To reset your boot, first reset the HUD, then select a boot component (2) and send the preview (6) for each part to reset.
(13) Alter the scale of the texture uniformly by clicking the [+] or [-] with 0.5 per click. Range between 0.5 and 25.0.
2.5 is the default value
Apply [Reset HUD] (0) to get the default settings quickly